Hi, I'm Manuel

Game developer, programmer, and hardware hobbyist. I make games, write code, and tinker with electronics.

Let's work together

About Me

I work across game development, software engineering, and hardware tinkering. I might be prototyping a pixel-art platformer in Godot one week, writing a backend in Rust the next, or laying out a custom PCB in KiCad. I like building things that actually work.

I started out modding games as a teenager, which led to a career in software, and eventually back to making my own games. Somewhere along the way I picked up a soldering iron and got into electronics. I enjoy working across the whole stack, from low-level hardware up to game code.

I'm available for freelance work: game prototypes, tools programming, embedded systems, and technical consulting. If you have an interesting project, get in touch.

What I Do

Game Development

I design and develop 2D and 3D games using Godot and Unity. Gameplay systems, shaders, procedural generation, dialogue engines, modding APIs, and prototyping for game jams.

GodotUnityGDScriptC#Shaders

Software Engineering

Backend services, CLI tools, web applications, and game tooling. I write code in Python, Rust, and C++, with experience in Django/Wagtail, REST APIs, and developer tooling.

PythonRustC++DjangoLinux

Hardware & Embedded

Custom PCBs, microcontroller firmware, IoT devices, and hardware prototyping. I design circuits in KiCad, write firmware for Arduino and ESP32, and sometimes combine hardware with game projects.

KiCadArduinoESP32Raspberry PiFirmware

Skills & Tools

Engines & Frameworks

  • Godot
  • Unity
  • Django / Wagtail
  • Bevy

Programming Languages

  • Python
  • GDScript
  • C++
  • Rust
  • C#
  • JavaScript

Hardware & Electronics

  • PCB Design (KiCad)
  • Arduino / AVR
  • ESP32 / IoT
  • Raspberry Pi
  • Soldering
  • Firmware

Get In Touch

I'm open to interesting projects and collaborations. Reach out on any of these platforms.