Game Development
I design and develop 2D and 3D games using Godot and Unity. Gameplay systems, shaders, procedural generation, dialogue engines, modding APIs, and prototyping for game jams.
Game developer, programmer, and hardware hobbyist. I make games, write code, and tinker with electronics.
Let's work togetherI work across game development, software engineering, and hardware tinkering. I might be prototyping a pixel-art platformer in Godot one week, writing a backend in Rust the next, or laying out a custom PCB in KiCad. I like building things that actually work.
I started out modding games as a teenager, which led to a career in software, and eventually back to making my own games. Somewhere along the way I picked up a soldering iron and got into electronics. I enjoy working across the whole stack, from low-level hardware up to game code.
I'm available for freelance work: game prototypes, tools programming, embedded systems, and technical consulting. If you have an interesting project, get in touch.
I design and develop 2D and 3D games using Godot and Unity. Gameplay systems, shaders, procedural generation, dialogue engines, modding APIs, and prototyping for game jams.
Backend services, CLI tools, web applications, and game tooling. I write code in Python, Rust, and C++, with experience in Django/Wagtail, REST APIs, and developer tooling.
Custom PCBs, microcontroller firmware, IoT devices, and hardware prototyping. I design circuits in KiCad, write firmware for Arduino and ESP32, and sometimes combine hardware with game projects.
I'm open to interesting projects and collaborations. Reach out on any of these platforms.